My counter argument is that I found very little ammunition throughout the game, but multitudes of discarded Covenant weapons more so than Human. All you need is ammunition plasma weapons run out of ammunition at some point, which makes them useless. There are those that argue that the reload factor means that you will always have a weapon that is capable of firing. Notice that I list very little Human weapons mainly because they need no reloading. Favorite weapons: Shotgun, Plasma Blade, Dual Plasma Rifles (BLUE!!!), Beam Rifle, Rocket Launcher, Needler. I see more of an advantage in the stealth that the Arbiter brings than I do the light that MC can emit (even though it lasts for like 10 seconds). In fact, I don't know about the rest of you H2'ers, but I actually PREFER playing as the Arbiter than as MC (I know, that's blasphemy). I was surprised as hell when the game put me in the eyes of the Covenant. I'm sure we all would have enjoyed seeing this missing footage in the game. I read somewhere that game originally had 90mins of dialogue, but they reduced it to 50mins for brevity's sake. I'm a little disappointed at how short the game was. The online environment will remove 1/3 of my gripes, so I'm sure it'll be a pleasurable gaming experience. Side notes: - I haven't played the game online, although I doubt much of the mechanics of game play will change. Scorpions their damage and damage radius definitely been noticeably reduced (although the frequency in firing compensates very nicely). Same with the Rocket Launcher (the lock-on mechanism more than made up for it). Let's start with the frag grenade the blast radius seemed to be reduced. I noticed that certain weapons and vehicles were reduced in their damage, damage radius, or effectiveness. This is another irritation, but less of a hemorrhoid than the weapon-switching. I never seemed to have this problem with Covenant. There were even times I had to go track them down from areas I just left just so they would continue the advance with me. That's the best way I can put it the Covenant seemed to play with more tactics than their Human counterparts. Now, I know A lot of people out there will disagree with me, but my beef with the AI is simple the Humans seemed to be more. Personally, I don't believe the OH weapon should be discarded it should be put back into your inventory just like your second weapon in the primary hand. The BIGGEST problem, and I shouldn't say problem as much as irritation, was the fact that every time you change weapons/go to single-wield mode, you DROP your off-hand weapon. I'm going to do something different and speak on the issues I had with this game, then I'll speak on the pros. Just beat the game an hour ago, if there is such a thing when playing this game. Can the Arbiter uncover this treachery in time to save the Elites? - Anonymous But deep in the Covenant, rumors are spreading about a Jiralhanae take-over. He is to become the new Arbiter, a warrior for the Prophets' will, destined to die in glorious battle like all the other Arbiters before him. The Master Chief and Cortana, along with Commander Miranda Keyes and the crew of In Amber Clad, must fight off the Covenant and protect Earth, a battle that will take them across the galaxy to a new planet, which is disturbingly familiar.Meanwhile, the Prophets, leaders of the Covenant, are not pleased with the Elite Commander that allowed the Master Chief to destroy Halo, and he is branded a heretic. But something is wrong: the fleet is much smaller than the one used to destroy Reach, humanity's former frontline stronghold.
Armed with the Mjolnir Armor Mark VI, he is on his way to a decorations ceremony with the thought-to-be-dead Sergeant Johnson, when Covenant forces emerge from the Slipstream into Earth space. The war with the Covenant forces is still not going well, despite the destruction of an entire fleet at Halo, but the Master Chief needs a refit.
After the events on the Forerunner ringworld Halo, Master Chief SPARTAN-117 returns home to Earth with the AI construct Cortana.